![]() ![]() ![]() Like before, weapons featured in the game are either based on actual models (such as the FN SCAR) or are hypothetical prototypes, with the player able to command friendly units assigned to help them, from their own squad, to drones, tanks and aircraft. Much of the gameplay remains the same as it did for GRAW - emphasis in GRAW 2 is on the player doing the bulk of the fighting as Scott Mitchell, while relying on tactical combat instead of arcade run-and-gunning to overcome opponents.
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